About
After finishing 4 years studying graphic design and photography at Glasgow School of Art in the ’80′s, I moved from Glasgow, Scotland, to Harrogate in the North of England where I had various jobs including repairing electric guitars (and giving electric guitar tuition), working in various bands, session playing, managing a music shop and a 3 year stint in advertising as an illustrator and photographer.
I eventually got into the video games industry as a modeller, texture painter and concept artist on the strength of my 2D work and photographs of some practical miniature work I had designed and constructed (Ornithopter and hangar in the 3D hardware pages).
I worked in games full-time and as a freelancer, from the early ’90′s until 2001, when I was offered a job working in the US.
From 2001, I was employed as a CG modeller, previsulization animator and lighting artist working in the United States vfx industry, primarily Digital Domain, Venice, Los Angeles.
After working on 5 feature films and various commercials, I decided to return to the UK in 2006 to pursue work as a freelance digital artist concentrating on digital illustration and creature and character design. I’m also currently teaching part-time at Leeds Metropolitan University as an associate senior lecturer in digital media in the faculty of Art, Environment and Technology.

